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doodlefawn
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doodlefawn

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PostSubject: Fawn's Characters   Fawn's Characters Icon_minitimeThu 20 Jun 2019, 9:43 pm

Well, this is gonna take a bit.
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doodlefawn
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doodlefawn

Posts : 6
Join date : 2019-06-20
Age : 19

Fawn's Characters Empty
PostSubject: Re: Fawn's Characters   Fawn's Characters Icon_minitimeThu 20 Jun 2019, 10:21 pm

Fawn's Characters Choke_by_doodlefawn_dd96hc6-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTc3NCIsInBhdGgiOiJcL2ZcLzRhNjUwYmRlLWU4ODctNDY4Yi1hMGQyLTUzN2VkYWQwYTYwYlwvZGQ5NmhjNi0wNDc3MDcxYS1hNjE1LTQ5ZTktODA4Ny1lODY4MWZkOTdiYmMucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ
Name:
Persephone

Age:

Does a goddess have an age?

Appearance:
A beautiful woman. Certainly the look of what one would think when they hear the name of the goddess of spring. A bright face with a radiant smile. Her hair is short, curly, cut asymmetrically, and seems to be dyed auburn and green. Despite the curls, there never seems to be a moment where a singular hair is out of place.  Sweet, warm green eyes, with an eerily knowing stare.
She normally wears loose robes, in which plants seem to live and grow. Climbing their way up her skirts. Cinched at the waist, she also has some kind of bag where she keeps seeds, which she pulls out as needed. She regularly is barefoot, and often refusing to wear shoes in favor of feeling the Earth beneath her feet. Where, if touching the ground, can often result in the growth of flowers, grass, among other plants, around her feet.

Personality:
Persephone is a rather sweet, but stubborn and somewhat tactless in her words. When it comes to the land of the living, Persephone can come off as rather immature.
One who cannot take no for an answer, and one who will make a way if she must. She is one who is led by her own sense of justice and can be rather cruel in her actions with those she thinks might deserve it. World-wise, gained from her time in the underworld She is still rather childish, still holding some of the nativity from her youth before wandering into the underworld. What intelligence she gained was through faceless souls in the underworld, not from the living humans who worshipped her.
She’s very confident in her status as a goddess. While not exactly looking down on those around her, she isn’t secretive about it in any way. is not secretive at all about it.
The only real reason Perse would want to be mean would be if someone tried to belittle her. Undermine her authority and you'll probably end up with a very angry Persephone who will be MORE than willing to show just how powerful she is.
She does find it exhilarating, being able to make another fear her. Making someone feel small and helpless. While she is not someone who would actively seek it out, and make people be scared of her, to submit to her, Persephone can't help but feel good when she does.

Background:
Wife to the god of the underworld, of Greek and Roman mythology. The perfect daughter of Zeus and Demeter. While not having many known myths pertaining to her, the famous one of her abduction is still rather popularly taught. She is the goddess of both spring, and the underworld, the fertility of the land above. In mystery cults that worshipped she and Demeter, she would not be truly named, only called the dread queen of the underworld
Unlike what myths had been passed down saying, Persephone was not kidnapped. Persephone had wandered from the watchful eyes of both her mother and other nymphs who watched over her and found a path. One which Persephone followed with growing curiosity. She was filled with it, being under such a protective mother it made it hard for the goddess to explore on her own terms. Pure, innocent, and unknowing of the world around her.
With this chance she took, she found herself in the underworld. Land of Hades. A world that could directly oppose the world she was so used to, within the flourishing fields of Sicily. Unlike how it would be described today, the underworld was still amidst its reconstruction with the help of Hades, making him directly the overseer of everything at that point in time. Seeing Persephone had him confused. A goddess? Someone who wasn’t dead? In his realm?
Even with the protests of the king of the underworld himself, Persephone stubbornly stayed. Often having a confused Hades hovering nearby, she explored. While devoid of the life she was used to, she liked it there. Hades nearby wasn’t suffocating like Demeter or the nymphs. He only came to stop her when she was doing something that would end as a detriment to her being, such as eating the food of the underworld or stepping into the River Lethe.
Over time, the two fall for each other. Unlike the myths would have said prior, there was no true love at first sight. Which is about when the myth of Persephone starts to retain some truth, with Hades asking Zeus for Persephone’s hand, and Demeter finding out and becoming angry that her daughter was in the underworld.
It was an attempt so they didn’t have to part when she ate that pomegranate. Which granted her wish to at least see her beloved half the year. The other half was spent with her mother, who never let her leave her sight again. Persephone loved her mother, quite dearly. She just could never agree in such stuffy conditions that Demeter gave her. Even if the Goddess of Spring was out to witness what she could do, she was stuck in the same monotonous field. In the underworld, she was free to see every single place she could.
She grew with her relationship.  Matured, and even took on as much of a role as ruler of the underworld as Hades himself. She also was often the one to come and welcome living guests to the underworld when she was there, with varying methods.
For now, she doesn't inhabit her own body, instead of borrowing one of a very peculiar girl to have her own freedom.

Abilities:
She inherited Demeter's power from the goddess of grains and fertility. Along with her absence causing both fall and winter she became known as the Goddess of Spring, in which she presided over recreating the life from the barren land her mother’s despair brought. Bringing fertility to the earth and animals, and bringing the green grass and trees, and the flowers back from the dead. But, she can take away as much as she can give. She has complete power over the plants, allowing to grow with her whims.
The plants that grow around Persephone will continue to grow as long as she is in one place.
Literally, if she's in one place for an hour, there'll be a patch of grass that's taller than her.
Mostly because she is not in full control of her vegetation powers. If she wasn't split and wasn't in a mortal's body, she probably could even stop the growth of the plants at her feet.
Sometimes the plants will start to grow and seem to grab on to her feet, but as soon as she starts moving again they let go quite easily.
That, added on with already being a restless personality, she will pace. She'll walk around and move, just to make sure she doesn't end up in a situation where she tries to walk away from someone and awkwardly have to wade through knee-deep plants
Persephone has a small bat who she uses to navigate, he usually hands and sleeps from an earring on Persephone.
Buzz is definitely not a normal bat. Unlike any other bat, Buzz has pretty much become a little god of his own. Persephone basically blessed him, using a similar process that Demeter used Demophoon to make him (half-baked) immortal.
With some seeds imbued with the essence of each river of the underworld, she can create the effects that come from them when she tosses them out and causes them to grow.

  • Styx, the river of hatred is shown by aconite
  • Acheron, the river of pain is shown by marigold
  • Lethe, forgetfulness and rebirth is shown by forget-me-nots
  • Phlegethon, the river of fire is shown by fire lilies
  • Cocytus, the river of wailing shown by asphodels


Last edited by doodlefawn on Sun 23 Jun 2019, 4:02 pm; edited 1 time in total
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doodlefawn
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doodlefawn

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PostSubject: Re: Fawn's Characters   Fawn's Characters Icon_minitimeSun 23 Jun 2019, 11:37 am

Fawn's Characters Dcw80bp-1c086762-1c64-470f-bdc6-779bee7039f9.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzRhNjUwYmRlLWU4ODctNDY4Yi1hMGQyLTUzN2VkYWQwYTYwYlwvZGN3ODBicC0xYzA4Njc2Mi0xYzY0LTQ3MGYtYmRjNi03NzliZWU3MDM5ZjkucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0
Name:
Solita Raiser

Age:
Her body is usually around the age of 19. But, she will claim whatever age is most useful within a situation. There’s no telling of her true age.

Appearance:

Solita is a rosy pale girl with a notable unruly, somewhat curly, cut in an asymmetric bob that’s grown out, dyed auburn and green with black roots showing. Her eyes are hazel. She stands at 5'5" (and a half. She clings to that half inch.) She’s a rather feminine-looking, and curvy girl, who certainly doesn’t shy away from showing it.

Personality:

Solita is an amalgamation of many minds, making her very unpredictable in her actions. Although, most of the time, it often comes to rest on two significant personalities. An empathetic girl who tries to find humor in everything, and an apathetic person, with no remorse for the wrongs she does.
She seems like a pretty outwardly friendly person. She puts a lot of energy into socializing and generally is a hard person to dislike. She does have her sarcastic remarks and a less-than-clean sense of humor to share.
She tends to keep her reactions positive, and even comedic in the appropriate situations. Outside of jokingly, Solita rarely will refer to another person in a formal fashion. So saying sir, ma'am, miss, mister, missus, etc. normally isn’t a respectful gesture in her vocabulary.
Despite her normally positive demeanor, Solita is an extremely paranoid and depressed person who tends to drown herself in any form of art to escape. She’s a very observant person, sometimes seemingly too observant. Every little thing is taken in, and it weighs in her head.
Her sense of right and wrong is very unstable. It shifts and changes from one interaction to the next. One moment, punching someone might be wrong, but in the next, she’d do it without a second thought.
She’s very lonely. Trapped in her own head, behind emotional walls. Can’t seem to find herself relating to the people around her. Her loneliness manifests in the way of constantly finding some way to affectionately touch people. Holding hands, hugging, poking, playful pushes/punches, snuggling. Or, it does appear in lewder ways. She’s desperate for human connection.
Solita, no matter the brave face, is often scared of her own shadow. Say her name, or touch her when she hasn’t taken note of your presence often ends with her getting frightened.
On the flipside, the more apathetic half to her personality. A bitter and quiet person, who lacks any sort of remorse and seems almost awkward when interacting with people. Her words are always curt and quick to the point she’s making, trying to avoid conversation. This personality rarely makes itself present outside of situations that call for remorseless actions.
She often carries around a paper, though safely placed somewhere where nobody can take or see it, with the story of her beginnings written on it. She is very… Attached to it, to say the least, and often has to rewrite it if she dies. If someone were to ever get their hands on it, they could get her to do whatever they wanted her to do, at the price of always needing to keep their guard up. She’ll kill them the moment it’s down, without question or a second thought.
Sometimes it’s hard to say if there’s any truth about Solita or not. All she really does is lie. And it’s gotten to the point that even she can’t tell the difference. To her, everything is a lie. But it’s also the truth, but the truth is shaped to the person who knows it. Her truth to one is her lie to another.

Origin background:
Solita is the second eldest of four siblings, the least notable of them and the one with unintended high-maintenance and… Unique experiences. She and her family had been moving from home to home her entire life, the places varying from small towns of maybe a few hundred to huge cities packed with people. And Solita was always stressed out by these moves, and the difference in how people acted and how they spoke.
She realized this, but she was too stubborn to adjust to the different cultures that came with different cities and areas. She usually stuck out like a sore thumb, along with her quiet, shy, and secretive personality as a child and constantly moving in and out, she was a prime target for bullies. She was pulled out of school when her parents finally realized this.
From the time she was eight, to about fourteen, Solita was homeschooled and with two parents who hold jobs, or found other ways to keep busy, and siblings who still went to public school, she was normally isolated. By the time she got back to public school, her parents decided to settle down and run a farm. Until she moved back into public schools six years later, she didn’t have much contact with people in her age group except for her younger brother.
Because of the timing of her pulling out of the school, she fell behind everyone her age, and then even further when it came to the materials for homeschooling that needed to be done.
In the span of her time homeschooling, she had a lot of time to reflect. Solita decided she was done being the doormat. She finally recognized that mistreatment wasn’t her fault, and she wouldn’t take it anymore. She would fight back against those who did her wrong.
But, she never seemed to come to despise those who wronged her. She forgave rather willingly after a small window of anger. A saintly smile on her face as she told them it was okay.
By the time she chose to dive back into public schools, around seventh grade, she was two years behind. Especially went moving to a small rural town, she seemed to be from a whole different world. Most of her social interaction had formerly been towards adults, and with these kids, who mostly thought they were better than the adults, and Solita normally did not get along well with them. Which led to many rivalries. She tended to confront them out of the eyes of faculty, provoking them as much as she could. She was still a very naive person at this time, even if she was more pessimistic and a little bit more sharp-tongued.
She met someone who seemed to be behind that same wall as her, as well as someone who was often hurt.
In the following year, Solita became more involved in anything she could. Sports, arts, music, anything that would let her in. A lot didn’t stick. The only things that managed to stay around were those involving art and music.
She found more like-minded people, but there still seemed to be a wall where she and they stood. It was thinner than all of those people who she butted heads with, but it was still almost blatantly there. But, these people accepted it. She even found someone she fell for. Very very hard. But it was unrequited and stayed like that for as long as Solita knew her.
She managed to grow closer with her family. Going into high school, her mother had another child, who Solita immediately grew attached to. A lot of time outside of chores, homework, school, and everything else, she spent with her new little brother. She only wanted the best for him. She wanted the best for all her siblings, all her family. But she never got the chance to try and… Put someone on the right path, help them, teach them.
She… Wanted her little brother to have a better life than she did.
The girl who stood on the same side as she was her most trusted companion, much shyer and timid, she really didn’t try to come out of her shell other than joining the arts. At first, she didn’t notice, but things were taking a turn for the worse, which lead her friend in a downward spiral.
The girl and she made a promise when Solita had noted a change in her friend’s behavior, to be there whenever one needed the other. They kept this promise, and in the end, it was only a one-sided promise because Solita had realized she was suffering and needed her support than Solita needed the girls.
This kept up for another year before she passed away. Solita became a complete wreck, and the bullying even stopped for the next few months.
But it came back, and Solita expanded her resolve. It wouldn’t just be herself she’d fight for anymore. If she saw any sort of wrongdoing, she’d fight back. She instigated almost everyone.
Solita fell into a similar spiral. She started getting more, and more intrusive thoughts. More dangerous impulses. More nights where she ended up crying herself to sleep.
She fought, brawled with other students in semi-secret. That was her source of getting out this pent-up emotion she had, that she refused to tell anyone about. But, this led to her gaining more and more enemies, the more she tried to stand up for someone.
Ultimately, her resolve was the thing that killed her.

Apocalypse background:

A lonely child.
A girl who didn’t know any better, only feeling more alone as she grew.
Then one day she was offered. She was offered a chance that, to a child, was too good to pass up. “If you do everything I ask, you will never be lonely again.” She didn’t see anything wrong with this kind of deal. The stranger seemed like someone who wouldn’t do anything bad, right?
It started off simple. Run away from home, go steal this thing, be here and watch a deal go down… It seemed simple, but it slowly transitioned to more things. It was too late by the time she realized what she was doing.
But had stopped caring by then. Everything that happened, it left her lacking with her ability to care. She was ending the world for this person who she had come to look to as a parent. She was loyal and attached to them. Solita came to truly hate the parents she had been raised by before they came into her life. She happily abandoned the identity given by her parents.
All the strings were in place, all it took was an extra tug to send it all down. And she did it all quite gladly. The only thing left was to make sure society as it was wouldn’t come back.
Most of the world did the work themselves in their panic and otherwise. She wandered a lot. Her only companion was the one she had agreed with to cause this madness. And she was almost happy about it. Encounters came to pass which had left her quite fulfilled. After it was over, she would have no regrets. Her death would be a peaceful and fulfilled one, no matter the way she died.
But a quick change in decisions meant she wouldn’t get that peace. Suddenly, the girl had another mind and soul crashing into her own, a mind that could have easily been her opposite. And she lost all control of her own body to make room for this other, who turned out to be her but…
Not.
She hated it. Sharing this body, with someone who could barely do what she was asked. And for not doing what she was asked, they both suffered. At times this other “her” shut down, allowing her to re-take control and do what she needed. That’s when they came to some sort of consensus in what they would do. An unspoken one, that the other seemed unaware of.
The other was fully taking the blame for another person’s actions, even if they were the same, she seemed unaware of quite the amount of sentience that she had.
Murdered, stole, orphaned… Ruining the world beyond repair.
As both she, and the other her, understand, this invader was her companion’s doing. An origin. She was only a small offshoot of this invader, and they were exactly the same person in the end, even if they developed separate personalities.
Now, they had bound the two hers’ souls together, so they could have full control over this origin soul, whatever importance that might have had.
And now, the two are bound together, and as time passes the two only seem to mesh more and more. Unable to be taken apart.

Other:
Solita drifts between worlds. No rhyme or reason as to how or why she finds herself in places that can have small subtle differences to almost the complete opposite of her “homeworld.“
In regards to what I said about not aging, Solita’s “homeworld” is a place where time runs MUCH slower, as it is an original world, as in a lifetime isn’t even a second to that original one.
The “internal clock” that makes her age, and grow in many ways, is still running at that time. Even while her consciousness runs at the same speed as the world she’s currently inhabiting does. Of course, she does change little by little since some worlds can run slower than others. But they’re rarely notable.
She is quite capable of dying, by sickness, poison, violence, and so on. and sadly, she knows this quite well. Every time she dies she just moves on to a new world and stuck right into another body.
Every time she “dies” her mind only inhabits alternate bodies of herself. Every time she dies in a previous world she was visiting, she just takes the body of herself in another universe with varying fundamentals, and she takes their memories and their identities with her. She changes their “internal clock” to run on her original time, and she essentially resets.
Solita is many souls tied to the same person. The souls themselves are made up of the same person, just from varying universes. But in the end, they’re still separate souls, tied together by Solita’s origin soul.
There are two main souls that inhabit her body. The rest often come out to be white noise. The two main ones are tied together, and cannot be taken apart. The origin soul, and the soul of a Solita who is tied up in a certain deal.
This is caused by a very peculiar deity.
Solita has been tied up in an agreement with this deity. “If you do everything I ask, you will never be lonely again.” She’s worked essentially as the errand girl for them ever since. They basically own her, body and soul. They cannot control her directly, but they do have ways to... convince her into helping.
Her job for this deity is to murder, to hurt, to ruin, those who had agreements with them. They give her a list, and occasionally a nudge in the right direction, and she has to hunt down those on the list herself. Those people end up dead within a certain date, and if Solita fails, there’s pain in store for her, and then has to try again.
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doodlefawn
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PostSubject: Re: Fawn's Characters   Fawn's Characters Icon_minitimeSun 23 Jun 2019, 2:02 pm

Fawn's Characters Deity
Name:
No real name, simply takes on the alias of Deity.

Age:

Hahahahahahahah

Appearance:
Deity has no notable look. Barely appearing as a blurry figure, and afterimages.

Personality:

Deity is an uncaring being. Uncaring for all but what they have to do. Rude, and filled with anger and a feeling of inferiority. Very proud, and hates when things don’t go the way that they wanted it to.
They are quite cowardly and run at the smallest hint of danger.
Solita is kind of used as an identity for Deity. They don’t like being differentiated from her.  They have no control over her will. They’re close to having full control, but the only way they can get her to do things is through causing her pain.
They will hurt her as they please. By hurting her, they can essentially tear her apart from the inside out, cause wounds and bruises to appear, and even completely shut down parts of her body. Mostly used when Solita acts up and disagrees with them. They can also heal her if they please. Which is rare. It’s only if Deity has something planned.

Background:

Deity is the shattered fragments of the consciousness ruling over an origin world. Specifically Solita’s origin world. But, after having someone who did not belong in their origin world without them knowing, they were defeated. Assumed dead, by the other.
Now, Deity wanders the different worlds, unable to re-enter any of the origin worlds, barely able to remember themselves. They’re shattered pieces, multiple bodies all wandering, and sharing the same mind and experiences no matter where they might go.
They made a deal with a little girl, who only wanted to end her loneliness. Soon, this would lead to Deity getting their hands on the original soul of this girl, Solita. With turned her into a very useful asset.

Other:
They cannot interact with the world around them, leaving them with a need for someone to do this work for them. Which is where Solita comes in with the mix of this world jumping and agreement stuff that Deity is in.
They likes to make what they like to call “agreements” with people. Deals for whatever a person may want with a price. Often this agreement ends with one side being fucked over big-time.  The ones that the “origin” Solita deals in, is the ones ending with someone dead.
After it ends, the person is either dead, which often brings more power to the table, or their own choices will not result in a branching world where they went a different route.
With Solita, if the end of her agreement comes, and she dies, any branching worlds from the ones she has ever existed in will disappear. Resulting in a boost to Deity that might just return them to the same power they once had before they shattered.
Killing Deity will end any deals that specific Deity had. So if anyone wanted to kill them and get Solita out of the agreement she has with them, that person has got to find that specific Deity who has the agreement with her. And often, the different shards tend to circulate, since there’s more than one version of Solita this Deity is in charge of.
Of course, this can also turn around on them. Solita acting up and getting to a point where Deity has to “punish” her, it can leave them quite vulnerable and could easily free Solita.
Killing them also makes the shards of the being they once were, start to mesh. Technically, if they just get themselves killed over and over they could go back to their original self without all the dirty work of these deals. But, they aren’t aware of this fact and will avoid it.
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doodlefawn
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PostSubject: Re: Fawn's Characters   Fawn's Characters Icon_minitimeSun 23 Jun 2019, 2:05 pm

Fawn's Characters Eme
Name:
Emesta Rhoswen

Age:
Somewhere in her mid/late 20’s. No exact number.

Appearance:
Only standing around 4’6”, Emesta is quite a small woman. Olive, and freckled skin. She has long, dark purple hair that’s kept pinned up. Her eyes are a soft gray color, always looking empty and tired. Wearing a tank top, bundled up with a cloak pinned together by a silver rose clip, and some simple brown pants to go along with. She always clings to what seems to be a staff, matching her in colors it’s a deep purple and embellished by silver vines and roses.
Personality:
Emesta is what many would consider heartless. Emotionless. But, she does still feel. Just… Not exactly to the same extent as most regular people do. She comes off tired, maybe a little irritable. Her voice keeping rather monotone, and quiet.
She follows an aimless quest. One that she doesn’t know, only that something needs to be done. She insists upon finding the goal, no matter what. Even if it’s a fruitless chase to the ends of her days.
She is very protective of the polearm she carries, outside of a fight, she will not allow anyone to touch it. She keeps it close at all times, and is very infatuated with it. Even vaguely saying something that isn’t well-meaning could end with Emesta getting offended over the matter.
Emesta does have moments where she’s a lot more awake, more emotional. She seems to be someone with a much more… Happy outlook. Not optimistic, her views are rather pessimistic, awake or not. But she seems more genuinely happy, nothing could tear her apart. Not even hurting those around her could.

Background:
Emesta was seemingly abandoned at a young age. Her parents were from a high aristocratic family, and traveling with her. But during a stay overnight in a rather remote village, her parents left her and disappeared. Nobody has seen them, or anyone else from that family, since.
She was raised within that village. Grew up to be a rather sweet and loving girl. Kind, helpful, and always smiling. Rather energetic, too. Always running off and exploring. One day, she found a creek. She waded into it since it was summer and it was quite a warm day. Water would help cool off, right? While in the water, something bumped her foot. It felt kind of like a stick. But it was smooth, it felt hard and cool like metal would. She picked it up and then had instantly dropped it back in the water, with the realization of what it was. The design was very specific. It was an infamously cursed weapon. Yugen. That enslaved the holder, took their well being and turned them into husks. It hadn’t been seen for years. The last holder died.
And Emesta was the next.
She made her way home in fear. But she dreamed. Dreamed, about the weapon. And she wanted to go back. It took only two days before she caved and went to find it again. She picked it up.
There’s a gap in Em’s memory from here on. She doesn’t remember what happened within the village she grew up in. She hardly remembers the name and location of it at this point. And now? She wanders. Getting challenged by those who think they can destroy the weapon once and for all, and having to get around while people are… Not friendly.

Other:
Emesta holds the infamously cursed weapon which had gained the name Yugen, as told by one of the previous wielders of the weapon.
It’s about six feet long with eighteen inches of steel blade on the end. The blade is retractable, it can act like a normal pole in non-threatening situations, but with a flick of a button, the blade comes out. On the opposite end, she can pop part of it off, and connected to it is a long chain that fills the inside of her weapon. the chain itself is small but seemingly unbreakable. From the detachable part of the weapon, she can press a button and make a much smaller, about nine inches, the blade comes out. There’s also a button that pulls the chain back into it.
The body of the staff is a polished, deep purple, with silver, thorny vines curling around, and roses to add on to it.
There can only be one wielder of Yugen at a time. This is because it takes the soul of the next person who picks it up. It bonds to them. When the body of that person dies, the soul forever lives on within Yugen, with the repeat of their death. If someone has picked it up, nobody else can use it quite the same.
It grants the current holder more strength, better agility, and copious amounts of skill that the holder might have previously not had. The weapon responds very particularly to them. To a normal bystander, Yugen will be unbearably heavy. To the person whose soul is currently trapped inside? Yugen is practically as light as a feather. They can use it with little to no effort. The odd weight changed can often be used to an advantage, as the weight changes almost the moment it makes contact with anyone but the one it is bonded with.
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doodlefawn
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Join date : 2019-06-20
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PostSubject: Re: Fawn's Characters   Fawn's Characters Icon_minitimeSun 23 Jun 2019, 3:30 pm

Fawn's Characters A_kitkatt
Name:
Kitz Hartley

Age:
18

Appearance:
Kitz is a moderately tall girl, standing around 5'7" and quite skinny. She has dark blue, edging near black hair which is at about chin-length. She has most of it tucked under a black beanie. She wears a light brown-colored long-sleeved shirt as well as a slightly darker-colored cardigan that has black at the ends of her sleeves and white spots along the shoulder and back. Her skin is patched with different discolorations and scars, which is mostly hidden underneath her clothing.

Personality:
Kitz is a rather asocial person. She’s not some who particularly likes talking, let alone to people she doesn’t know.
She’s highly emotional. A lot of little things can set her off and send her into an anxious spiral, or hurt her. Unless someone is really close to her, she tends to take anything said to heart. Whether good or bad. This can lead to some… interesting situations.
In conversation, she can come off as sweet, but after a while of knowing her, it turns out she’s actually pretty vulgar. And somewhat on the perverted side.

Background:
Kitz lived mostly with her mother for as long as she could remember. They lived in a small town, with relatives so nearby. Kitz’s house was at the center of all the family, and it was often a place where everyone was congregating. It was cozy but crowded all the time. Kitz spent a lot of her time outside of the house and just exploring the nature that surrounded her house.
She was always antisocial when it came to people. Never really spoke, barely had any friends. The only one that she basically grew up with. Practically attached at the hip really. When they were about 16 they went hiking, where they passed by a certain bit of hemlock woodland that turned out to be cursed. They never went in, so they weren’t affected by it. At least, not fully. The curse turns anyone who enters into a pitiful and ugly creature that melts into its own tears in distress, a squonk.
Well, Kitz stepped in what she thought was a simple puddle and got caught by.. Half the curse. The puddle of tears she stepped in was originally someone who was afflicted with lycanism which in some way passed through to this curse and made Kitz pretty much into a were-squonk. She found this out later after her emotions went through the roof and she melted into a puddle of her own tears. And then on the full moon, she turned into a squonk herself. Temporarily, at least. After a while she and her friend drifted apart and they left her on a rather harsh note by abandoning her someplace while being her ride home. It was an anxiety-riddling experience.
Kitz found it harder to go outside, everything made her ill. It was difficult to even eat without upsetting her stomach anymore. Since she was unable to go outside without copious amounts of rashes, difficulty breathing, and that fun stuff, she was stuck inside with the relatives who passed through daily. It was more stressing to her than it should have been. She managed to convince her mom to let her go to a boarding school, partly because of how much this family was causing her distress, and to try and harden herself for a life beyond people she grew up knowing.
It’s difficult for her, but her family sends her a lot of candy all of the time.
….A lot of candy. She has a box full she can’t even put a dent in anymore.

Other:
Kitz is a were-squonk.
On its own, a squonk is an ugly creature that inhabits the hemlock woods of Pennsylvania. An ugly, miserable creature that, by some miracle, manages to live and work on its own. The body is so weak and fragile, and nothing seems to work quite as it should.
The squonk almost appears to look like a dog. Most of its fur is missing, with cysts and hives that bleed and ooze. Bruises and cuts will litter their skin, as well as off-color patches of skin. Color can vary from squonk to squonk, both in skin and fur.
One of the most notable thing regarding squonks is their tears. They cry. A lot. The entire span of their existence, they cry excessively. If confronted, they turn into a puddle of their own tears to escape.
Kitz got the short end on all of it. Her body became weaker, more susceptible to everything. Her emotional reaction to anything is heightened, as well as melting if having a big enough emotional reaction to anything.
Her body covered in odd off-colored patches, and what looks to be bruising.
Every full moon she fully turns into the pathetic creature. Locking herself in her own home to make sure there’s no incident where she manages to wander off as a squonk.
The curse of a squonk should only stay within those hemlock woods. Squonks actually cannot die outside of the hemlock forest and will wander pathetically until the day they return to pass on. The same applies to Kitz. While she isn’t aware of it at this time, she will stop growing at some point and will be forced to figure out what is going on with that front if she cannot somehow break her own curse.
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